Fatal Fury: City of the Wolves Introduces Ken from Street Fighter in Exciting DLC Crossover

Excitement is in the air for fans of SNK and Capcom as the two companies unite once more, introducing Street Fighter’s Ken Masters to the roster of Fatal Fury: City of the Wolves. While the DLC roadmap for the game hinted at Ken and Chun Li’s arrival, this marks the first visual showcase of Ken in action. The collaboration highlights the friendly relations that have emerged between Capcom and SNK, especially following the recent re-release of the SNK vs. Capcom series in the Capcom Fighting Collection 2. Fatal Fury: City of the Wolves not only brings back classic characters but also introduces new and unconventional fighters, renowned for their difficulty to master.

Ken Masters has now been officially revealed through a new trailer, although a specific release date is yet to be announced. Fans can expect to hear the familiar voice of David Matranga, who reprises his role from Street Fighter 6, alongside Ken’s updated look featuring a brown coat. Alternately, players can choose his classic red gi from Street Fighter 2, adding nostalgia to the mix. Ken’s gameplay is expected to resonate with longtime fans, including signature moves such as the Shoryuken, Hadoken, and Tatsumaki Senpu-kyaku.

The trailer showcases Ken’s new abilities from Street Fighter 6, including the Dragonlash Kick, which offers a side switch. The enhancements aim to invigorate sales for City of the Wolves, especially since its launch hasn’t met expectations, prompting significant leadership changes within SNK. After 26 years, the Fatal Fury series is set to make a grand comeback with Fatal Fury: City of the Wolves. The game boasts a striking art style and an innovative REV system that promises heightened excitement.

With new control schemes catering to both newcomers and veterans, players can anticipate a thrilling adventure in the vibrant streets of South Town.

Fallout 76 Hints at Exciting Fallout Season 2 Crossover Features Coming Soon

A senior Bethesda official has confirmed that Fallout 76 will feature crossover content inspired by the second season of the Fallout TV series, although specific details remain under wraps. The first season of this adaptation premiered on Amazon Prime Video in April 2024, achieving significant success that boosted the popularity of the related video games, as evident from player data. This success led Bethesda to create crossover content for multiple entries in the franchise, including Fallout 76.

The upcoming second season of the show, set in New Vegas, will be highlighted through new content in Fallout 76. Jon Rush, the game’s Creative Director, revealed in a recent statement that the production teams of both the show and the game are consistently in dialogue about possible crossover opportunities. He emphasized that they are keen on aligning gaming content with the TV show’s seasonal releases, hinting at future plans.

However, it seems unlikely that Fallout 76 will introduce significant crossover elements from the TV show, particularly story-driven quests. The Amazon series takes place in the year 2296, while Fallout 76 is set in 2102, creating a gap of almost two centuries that complicates lore-consistent interactions. Rush noted that while direct crossover opportunities are limited, there may still be thematic references or subtle nods due to the separate timelines.

Bethesda introduced the Vault 33 Survival Kit in conjunction with the first season’s premiere, which included themed items and various consumables. Players can expect similar types of content for the second season. While there is no official release date for Fallout Season 2, Amazon targets December 2025, suggesting new crossover content may arrive late in Fallout 76 Season 22 or early in Season 23, which is currently shrouded in mystery.

Assassin’s Creed Odyssey Developers Discuss Major Challenges Faced During Game Development Process

Ben Hall, the world director for Assassin’s Creed Odyssey, has recently shed light on a significant challenge that Ubisoft faces during the development of the franchise. The complexity of crafting immersive historical worlds is a key aspect of the series’ allure.

Players are drawn into meticulously designed landscapes that transport them to different eras, and even the less favored titles receive appreciation for their captivating environments. Each installment sparks discussions among fans about their favorite locations and settings they wish to explore in future games.

One beloved entry in the series is Assassin’s Creed IV: Black Flag, released in 2013. Hall discussed in an interview with Edge Magazine the specific challenge of integrating verticality in settings like Ancient Greece, which lacks prominent tall structures.

He emphasized that “verticality is really important,” describing the gameplay as engaging players in climbing and navigating through varied landscapes. In contrast to the rich verticality of cities like Victorian London depicted in Assassin’s Creed Syndicate, Odyssey presented a different set of obstacles.

Hall noted that the smaller buildings in Ancient Greece made it more difficult to create the usual sense of elevation and exploration associated with the series. To address this, Hall and his team took innovative approaches, such as designing large statues rooted in mythological or historical accuracy.

These towering figures not only served as awe-inspiring landmarks but also encouraged players to explore the environment, offering moments of vertical gameplay while pursuing main quests. As the franchise continues to evolve, each title will grapple with the unique challenges posed by its setting.

While specific games may find it easier to incorporate verticality, the essence of the series relies on balancing exploration and heritage. Although whispers of a Black Flag remake circulate, the series remains committed to delivering dynamic worlds and engaging gameplay experiences.

Mark Your Calendars: July 16 Will Be Huge for Dave the Diver Enthusiasts!

Dave the Diver is making a splash in MapleStory with the launch of the Stargazer Patch 2 update on July 16. This collaboration introduces beloved characters Dave, Bancho, and Cobra from the indie sensation to the classic 2D MMORPG.

Released in 2023, Dave the Diver has gained popularity for its entertaining mix of restaurant management and underwater exploration. Both games are under the Nexon umbrella, which allows for this exciting crossover.

Nexon’s MapleStory frequently receives updates and collaborations to maintain its vast player base, including past crossovers with franchises like Godzilla and Yakuza. The confirmed collaboration was announced through a YouTube trailer and an official blog, detailing how the characters from Dave the Diver will find themselves in the MapleStory universe after falling through a whirlpool.

To adapt to their new environment, they will establish a new Bancho Sushi branch and begin diving for fish again, interacting with native players and NPCs. This crossover event, exclusive to MapleStory Global (GMS), is part of a significant update that includes the return of the Ride or Die boss challenge and a Hyper Burning Max event aimed at boosting player experience levels.

Additionally, the update introduces new mastery nodes for 3rd and 4th jobs, enhancing gameplay for all classes. However, it’s worth noting that this collaboration is a one-way affair, with only characters from Dave the Diver appearing in MapleStory.

Fans of the indie game will need to wait for the upcoming In the Jungle DLC, now expected to be released by 2026. With its engaging blend of gameplay elements, Dave the Diver remains a standout in the realm of casual RPGs.

Rumors Suggest Square Enix is Planning a Remake for Dragon Quest 7 Game

Square Enix is reportedly working on a remake of Dragon Quest 7: Fragments of the Forgotten Past, originally released in 2000. If these rumors are confirmed, it would continue the trend of the company revitalizing classic Dragon Quest games for contemporary platforms. The franchise has enjoyed significant longevity, with 11 mainline installments since its debut in 1986.

Over nearly four decades, Dragon Quest has been made available on numerous systems, from the NES to the PS5. The most recent release in the series was Dragon Quest 11 in 2017, while Dragon Quest 3 HD-2D Remake launched in 2024. Additionally, a collection of the first two games is slated for the HD-2D Remake treatment in 2025.

The anticipated remake of Dragon Quest 7 is mentioned in internal documents as being distinct from mere graphical upgrades, suggesting a more thorough overhaul of the original game. The release window is projected for either late fiscal year 2026 or early fiscal year 2027, likely between January and March 2026 or shortly thereafter. Should the Dragon Quest 7 remake debut as expected, it would mark the third successive Dragon Quest release in three years by Square Enix.

However, the company’s immediate focus will be on launching the Dragon Quest 1 & 2 2D-HD Remake for PC and consoles on October 30, 2025. In this massive adventure, players join young Auster and his friends, Prince Kiefer and Maribel, on a quest to restore lost lands. Armed with mystical stone tablets, they travel back in time to assist struggling towns, solve intricate puzzles, and navigate turn-based battles against a myriad of unique monsters.

With over 50 vocations to choose from, players can customize their heroes and explore a world brimming with possibilities.

Yakuza 5 Introduces Exciting New Co-Op Mod for Enhanced Gameplay Experience

Yakuza 5 Remastered has recently introduced an exciting co-op mod developed by a talented solo creator. This new feature allows players to enjoy the game in a cooperative multiplayer format, even if they don’t have a friend to team up with.

Dubbed “Intertwined Fates,” this mod significantly enhances the gameplay experience of Yakuza 5, the fifth installment in the acclaimed franchise. The mod adds a second player who can control Ichiban Kasuga, the beloved protagonist from Yakuza: Like a Dragon.

While this choice doesn’t align chronologically—as Ichiban’s character was not introduced until eight years later—it highlights the developer’s affinity for him. Intertwined Fates enables cooperative play for the entire game’s storyline and revamps various mini-games like dance battles and hunting activities to suit a two-player dynamic.

Key features of the Intertwined Fates mod include full story accessibility in two-player mode. If a second player is absent, Ichiban can be controlled by AI during battles, although he won’t be present in free roam.

The adapted dance battles now have Haruka executing button inputs while Ichiban handles directional controls. Furthermore, cooperative play is supported in hunting activities, and Ichiban has been integrated into several mini-games, offering a visual presence without impacting game mechanics.

To maintain narrative continuity, cutscenes have been modified to accommodate the second player, with it leading to some humorous moments as Ichiban simply observes the scenes. Additionally, Ichiban comes with a unique moveset, which is disabled if other moveset mods are detected.

Though primarily designed for local co-op, the mod also offers options for online cooperation, making it more accessible for players who prefer playing solo with an AI companion.

Call of Duty: WW2 Thrives on Xbox Game Pass: A Remarkable Success Story

Call of Duty: WW2 has emerged as one of the most-played games on Xbox following its recent addition to Game Pass on July 30. This move has been well-received by subscribers, propelling the game into the top 10 most popular titles on the platform.

On Xbox, its player count has surged over 1,000%, climbing to the ninth position from a previous ranking of 163rd, indicating a strong demand for classic Call of Duty experiences among gamers. However, the PC version of Call of Duty: WW2 is facing considerable challenges.

Players have reported rampant hacking issues, which have dissuaded many from continuing to play. The PC community is calling on Activision to address these problems, hoping that a fix could lead to similar popularity for the game on that platform as seen on Xbox.

Interestingly, prior to its launch on Game Pass, an unreleased battle royale mode for Call of Duty: WW2 was rumored to exist. Leaked footage indicated that Sledgehammer Games had considered this addition before pivoting to Warzone in later titles.

The now-vacant space on Game Pass might open the door for even more classic Call of Duty titles in the future, especially now that Microsoft owns Activision. Call of Duty: WW2 delivers a powerful World War II experience, taking players through D-Day and various iconic battles throughout Europe.

The game offers three distinct modes: Campaign, Multiplayer, and Cooperative. Players can engage in authentic combat with classic run-and-gun gameplay while experiencing a well-crafted narrative.

With its robust presentation and engaging gameplay, Call of Duty: WW2 continues to resonate, particularly among fans of first-person shooters.

Bungie Unveils Plans to Enhance New Player Experience in Destiny 2

Robbie Stevens, the Assistant Game Director for Destiny 2 at Bungie, has expressed the company’s aim to make the game more accessible for newcomers. This is a delicate challenge for live service games, as they must attract fresh players while keeping the experience engaging for long-time fans.

Bungie seems to acknowledge past missteps in this regard and is actively working to improve their strategies. Since its launch in 2017, Destiny 2 has maintained a steady level of relevance, despite occasional dips in player counts.

However, certain mechanics, particularly the build-crafting system, have presented challenges for players, leading to confusion. To assist those struggling to find their place within the game, Bungie is focusing on lowering the barriers for entry.

In conjunction with the Edge of Fate reveal, Bungie announced a year of expansive content for Destiny 2, including updates and expansions. In an interview with YouTuber MrRoflWaffles, Stevens spoke about enhancing the new player experience.

He emphasized the need for a “more curated experience” during the early stages of the game while retaining its depth. This includes simplifying certain basic shooter mechanics to allow players the time to grasp more complex game-specific systems.

The introduction of Explorer Mode was a step in this direction, helping new players understand dungeons. Stevens underlined that making Destiny 2 more welcoming is a continuous objective for Bungie.

Future content updates may not introduce additional modes like Explorer, but the focus on accessibility will persist beyond the upcoming Renegades expansion set for December 2025. Additionally, the Edge of Fate expansion promises one of the “most significant systemic overhauls” for Destiny 2, introducing major changes to melee damage, armor, and Glaives.

With ongoing content updates, players can expect numerous adjustments throughout the year. Dive into Destiny 2 to unravel the solar system’s mysteries and experience engaging first-person shooter gameplay.

As a Guardian, you’ll defend the Last City and choose between classes like the Titan, Warlock, or Hunter, each offering unique abilities and playstyles. Your legend awaits in the stars.

Masahiro Sakurai Shares Insights on the Development of Kirby Air Riders

Masahiro Sakurai, the director of Kirby Air Riders, recently shared updates on the highly anticipated kart racer and took a moment to honor the late Satoru Iwata, former Nintendo President. At the recent Switch 2 Direct in April, several exciting first-party Nintendo games were announced, including a sequel to the beloved 2003 title, Kirby Air Ride. This new game is scheduled for release on the Nintendo Switch 2 in 2025, with Bandai Namco collaborating with Sakurai on development, much like their involvement in the Super Smash Bros. series.

Rumors suggest that Sakurai was given the opportunity to work on Kirby Air Riders as a strategic move by Nintendo in exchange for developing the next installment in the Super Smash Bros. franchise, although there are no official announcements regarding that yet. After spending considerable time on Super Smash Bros. Ultimate, Kirby Air Riders has become a passion project for Sakurai.

This game marks his reunion with HAL Laboratory, the original developer of the Kirby series, for the first time since 2004’s Kirby and the Amazing Mirror. In a recent update via Twitter, Sakurai celebrated the anniversary of the original Kirby Air Ride by expressing enthusiasm about the project. He mentioned that Kirby Air Riders is “shaping up to be something great.” While details about the game are still sparse, fans are eagerly anticipating how it will expand on its predecessor by possibly introducing new playable characters and retaining beloved modes like City Trial.

As the gaming world looks toward 2025, the excitement for kart racers, including the upcoming Kirby Air Riders, Mario Kart World, and Sonic Racing: CrossWorlds, continues to build. Directed by the visionary Masahiro Sakurai, Kirby Air Riders promises to deliver a delightful racing experience featuring the iconic pink hero.

Palworld Update Set to Resolve Annoying Save File Bug in Upcoming Release

Palworld’s save game corruption issues on PlayStation 5 are reportedly drawing to a close, as the development team at PocketPair has made strides in identifying the bugs and implementing fixes. Many players have experienced frustration due to lost progress, and while a solution appears to be on the horizon, some gamers may find little reason to celebrate just yet. Originally launched on Xbox consoles and PC in January 2024, Palworld’s PlayStation 5 version followed about eight months later.

The game enjoyed significant popularity upon release; however, reports of crashes on Xbox and the recent autosave corruption problem on PS5 highlight a troubling trend of technical difficulties affecting players. Although Palworld grapples with its auto-save bug, there are alternative games for players to explore temporarily. The autosave issue particularly impacts PS5 users, and the development team has been working diligently on a fix.

Recently, they shared an update acknowledging the problem’s source and outlining their solution strategy. It appears the backend error stems from having too many save files, leading to data corruption. PocketPair has taken responsibility for this oversight, apologizing to the players affected.

A potential fix is scheduled for a patch on July 10, which will introduce new save game protections. Unfortunately, this solution will restrict players to a maximum of 10 save files, causing concern among those with larger collections. While those with more than ten files will not lose their existing progress, they will be unable to create new saves.

Moreover, players encountering error codes CE-100022-5 or CE-100096-6 have been warned that they may continue experiencing issues. For those already affected, the only recourse offered is to delete all saved data. While some players appreciate PocketPair’s transparency, many express disappointment over the need to wipe their progress, bases, and collected Pals to keep playing.