Get Free Primogems with the Latest Genshin Impact Code!

Genshin Impact players have reason to celebrate with the release of a new redeem code that offers valuable rewards, including Primogems and EXP materials. Recently, the developers shared exciting information regarding the upcoming Version 5.8 update, which promises a host of new content including a summer event, additional quests, and more. During a recent special livestream, the Genshin Impact team unveiled a range of features that will be included in the upcoming patch.

One of the highlights is a new Archon Quest Prelude that introduces players to Nod-Krai. Additionally, the much-anticipated summer event for Natlan will debut, along with a new permanent area that will enhance the game’s open-world map. To help players gear up, the livestream also featured promotional codes for in-game items, including a new redeem code that grants an easier path to acquiring Primogems.

In Version 5.8, players can now track how many Primogems will be available, allowing them to plan their character pulls effectively. The newly released promotional redeem code offers 60 Primogems and 5 Adventurer’s Experience. It is important to note that these codes are time-limited, so players should redeem them promptly.

While 60 Primogems may seem modest, they can still be beneficial for players looking to secure characters from the soon-to-be-released banners, particularly the new 5-star Electro polearm unit, Ineffa, and the return of popular characters like Citlali, Mualani, and Chasca. Looking ahead, HoYoverse is building excitement for Version 6.0 with a teaser trailer introducing the first Nod-Krai character, a striking woman with deer horns who has the ability to transform into a stag. Rumors also suggest that fan-favorites Varka and Columbina could soon join the roster.

While the wait for Version 6.0 continues, Version 5.8 is shaping up to offer rewarding experiences for players, particularly through the summer event, which will feature new skins for beloved characters Bennett and Yelan.

New Study Unveils Average Age of Final Fantasy Enthusiasts Across Generations

A recent study revealed that the average age of a Final Fantasy fan is 42, reflecting a significant challenge the franchise has faced over the years. As December 18 marks the 38th anniversary of Final Fantasy, the series has established itself as one of the longest-running JRPG franchises, as well as one of the enduring names in video gaming history. With a legacy that spans five decades, Final Fantasy has cultivated a mature fan base compared to most other video game franchises. This finding, based on a survey conducted by GEM Partners involving 180,000 respondents in Japan, sheds light on the demographic trends within the fan community.

The study presents two key interpretations. Firstly, the average age of 42 signals that Final Fantasy has successfully managed to retain its long-time fans, a trend seen in other legacy JRPGs like Dragon Quest. On the flip side, the data indicates that the franchise struggles to attract new players. Despite efforts such as mobile spin-offs and re-releases aimed at drawing a wider audience, the fan base remains predominantly older.

This challenge is reflected in the historical sales figures. Final Fantasy 14, originally released in 2010 and relaunched later, is the best-selling title with around 24 million sales, while the iconic Final Fantasy 7 from 1997 holds the record for single-player games at approximately 15 million. However, recent reports indicate that newer titles, including FF7 Rebirth and FF16, have struggled to meet sales expectations. While an apparent plateau in outreach might seem typical for long-standing franchises, Square Enix may wish to counter this trend and attract a younger demographic.

As the average age of gamers in the U.S. is estimated at 35, the company might aim to decrease the average fan age to better align with the overall gaming population and counter the rising costs of AAA game development.

Frustration Mounts Among 7 Days to Die Players Following Recent Major Update Release

Since the release of the 2.0 update, titled “Storm’s Brewing,” for 7 Days to Die in late June, the game has faced significant backlash from its player base. Longtime fans, who once celebrated every update, are now urging developer The Fun Pimps to revert the game to its previous state. The update was intended to introduce new biomes, resources, zombies, and storms while enhancing quality-of-life features, but player reactions have been far from positive. On Steam, where the game initially received an outstanding approval rating of 88 percent from over 257,000 reviewers, recent feedback has shifted to a “Mixed” status.

The last 30 days show only a 68 percent approval rating, signaling a growing discontent among players. Critiques have ranged from the alterations to gameplay mechanics to the slowdown of progression, with one prominent review claiming that the update represents “a betrayal of everything this game stood for.” While the introduction of biomes such as Burnt Forest, Pine Forest, Desert, Snow, and Wasteland is not inherently problematic, the accompanying challenges have become a point of contention. Players feel overwhelmed by the need to craft specific items to navigate these new environmental hazards, detracting from the core gameplay they enjoy.

This crafting requirement is seen as cumbersome, as it diverts attention from exploration and combat. Moreover, the addition of five new storm types has further complicated gameplay, hampering visibility and combat efficiency. While Patch 2.1, released on July 15, sought to address these issues by reducing the storms’ length and frequency, many fans remain unsatisfied. Calls for a rollback to earlier versions, back to when the game enjoyed widespread acclaim, continue to echo within the community.

Ready or Not Console Launch Achieves Remarkable Sales Milestone

Ready or Not has reached an impressive milestone, selling one million copies across PlayStation 5 and Xbox Series X/S shortly after its much-anticipated console launch on July 15. Since its original release on PC in December 2022, it has maintained a strong player base, attracting thousands of gamers daily on Steam. Following its successful debut, the development team at Void Interactive released two expansions that helped keep the community engaged. The game made its console debut with some in-game content censored, which led to mixed reactions from players.

Nevertheless, the tactical shooter appears to be thriving after its transition to consoles. According to Void Interactive CEO Julio Rodriguez, the game achieved one million sales in approximately 3.6 days on consoles, a remarkable feat compared to the 36 days it took for the PC version to reach the same goal. Rodriguez expressed immense pride in his team’s achievement, calling it a “huge moment” for them. He also confirmed that the developers are addressing existing issues to enhance player experience, providing some relief to the Irish studio amid the challenges related to the PC version.

Despite facing review-bombing on Steam, Ready or Not enjoys a resurgence across both console and PC platforms. The game’s concurrent player count increased significantly following the Los Suenos Stories update accompanying the console launch, peaking at over 31,000 players—its highest figure since release. However, the game’s Steam page currently features “Mostly Negative” reviews. The latest update introduced not only controversial content changes but also fresh gameplay and story elements, including two new missions, four weapons, and various in-game enhancements.

While content updates have revitalized player interest, Void Interactive continues to face the challenge of improving community sentiment amidst ongoing negative feedback.

Call of Duty Players Facing Bans for Engaging in ‘Plunder Boosting’ Activities

Players of Call of Duty: Black Ops 6 and Warzone have recently found themselves facing bans for AFK (away from keyboard) farming in the game’s Plunder mode. Activision, the developer, has taken a hardline approach against cheaters and bots over the last few months, resulting in a significant number of bans. While some players argue that AFKing in Plunder is harmless, Activision appears to have a different viewpoint.

Gaining experience points (XP) in Call of Duty can be challenging, especially in highly competitive ranked modes. As a result, players are constantly seeking quicker ways to level up. Plunder, an alternative game mode, offers a way to earn XP with minimal effort, leading to some players exploiting it by playing AFK.

Reports from Call of Duty news sources, like TheGhostOfHope, indicate that several players have been banned for this practice, with many sharing screenshots of permaban notifications due to “boosting.” Matches in Black Ops 6 and Warzone’s Plunder mode last up to 30 minutes and grant XP regardless of player involvement. This simple structure allows players to farm experience by entering matches and stepping away for a while.

However, this method is now under scrutiny, as Activision categorizes it as boosting, leading to permabans. The surge in bans aligns with a broader initiative by Activision against cheating and behavior that disrupts the gaming experience. Since the launch of Black Ops 6 in October 2024, over 228,000 accounts have been banned.

While many players might welcome the reduction of cheaters in competitive modes, some actions taken by Activision have sparked debate. For instance, prominent streamers like LastChanceFPS criticize the severity of treating non-contributors the same as hackers in Plunder matches. AFKing is not the sole focus of Activision’s crackdown; earlier in 2025, a player was handed a staggering 67-year ban for violating chat policies, effectively rendering them permanently banned.

It remains uncertain whether Activision will alter its stance on bans in light of player feedback, but for now, gamers should be cautious of their actions in the game.

Infinity Nikki Redemption Code: Unlock Free Pulls and Premium Currency Today!

Infinity Nikki has recently introduced a new redemption code, offering global players a variety of rewards. Users can redeem this code for 10 Resonite Crystals, 100 Diamonds, 28,888 Blings, 200 Shiny Bubbles, and 200 Threads of Purity.

Following a significant setback in Version 1.5, the developer, Infold, has been on a mission to rebuild the community’s trust. By delaying Version 1.6, Infold ensured that players received a stable experience devoid of game-breaking bugs.

The subsequent Version 1.7 brought a darker, more mature narrative featuring the poignant story of Sith and Alesiya. Despite these improvements, some players are still dissatisfied, as the game underwent an unusual retcon to its Prologue, and the co-op area in the Sea of Stars remains largely barren.

Consequently, a segment of the Infinity Nikki community continues to abstain from the game, pledging to return only once Infold rectifies the issues stemming from Version 1.5. On a brighter note, players are getting a glimpse of the upcoming Home feature through a preview shared by the developers.

For those actively engaged in collecting Diamonds, the recently issued promotional code could prove beneficial. While the amount of Diamonds offered is modest, it’s a small boon for players.

The code, valid from July 18, 2025, to July 18, 2026, allows users to claim their rewards conveniently. Looking ahead, Version 1.8 is set to introduce an ambitious new zone inspired by the Linlang Empire, along with double banners for featured 5-Star characters.

Although the housing feature has been postponed until Version 1.9, players appreciate the delay to ensure quality content. Celebrating a milestone of one million followers, Infold appears committed to advancing the narrative and gameplay of Infinity Nikki.

If they can move past the controversial aspects of Version 1.5, a robust redemption story may not be far off, as the quality of storytelling seems to be on the rise once again.

Soulframe Now Available for Play, But Don’t Miss Your Chance to Join!

Digital Extremes is thrilled to announce that its upcoming MMORPG, Soulframe, is available for limited play during the TennoCon 2025 event. This new title showcases a dark and compelling universe resembling the intensity of games like Dark Souls. The developers have introduced various character interactions and gameplay styles, allowing players to immerse themselves in the game’s rich combat mechanics.

Now, fans have an exciting opportunity to experience Soulframe ahead of its official launch. TennoCon 2025 has proven to be a significant event for followers of Digital Extremes, featuring major updates not only for Soulframe but also for their flagship game, Warframe. During this event, Soulframe emphasized notable improvements to its combat system, including a revamped stagger system and enhancements designed specifically for bow mechanics.

The developers also unveiled new Pacts and introduced a captivating fable quest focused on the Waste Bear. Fans can participate in a limited-time free trial, giving them a unique glimpse into the game’s evolving landscape. According to reports from PCGamesN, players can sign up for Soulframe through its official website for access to the content from the “Preludes” closed alpha test.

However, it’s important to note that this trial version will not feature the latest content showcased at TennoCon, such as the Waste Bear quest or the new Mote system. Interested players must register by July 20 to take part in this exciting opportunity. With the limited availability of Soulframe, many fans will have their first chance to explore this intriguing MMORPG.

Digital Extremes has hinted at more forthcoming content, including new game areas and a companion character known as a “floppet.” As TennoCon continues, anticipation builds for further announcements regarding both Soulframe and Warframe, suggesting a promising future for fans of these games.

Borderlands 4 Developer Discusses the New Siren Character, Vex, and Her Unique Abilities

Borderlands 4 has introduced players to Vex, the playable Dark Siren, marking her as the first Vault Hunter developed for this upcoming installment. The art team has elaborated on Vex’s design, highlighting how her unique Siren action skills influence the color of her tattoos and enhance her capabilities, which include corrosive weapon effects and the summoning of Phase Pets. This new character joins a tradition in the Borderlands franchise, where each game includes a Siren as a playable option. Vex will be one of four Vault Hunters available at launch in September, with additional characters planned as downloadable content.

Unlike previous characters such as Amon the Forge Knight or Harlowe the Gravitar, Vex distinguishes herself with her dark attire and the ability to summon pets and clones that aid in combat. This provides players with numerous long-range strategies whether playing alone or in cooperative mode. In an unprecedented move, Randy Pitchford revealed the entirety of Borderlands 4’s world map, including all 200 collectible locations. During a presentation in the fourth episode of Beyond The Borderlands, members of the Gearbox Software art team, Max Davenport and Ashley Lyons, explained how Vex’s design integrates with her weapons and skills.

While Vex portrays a dark and edgy look, she utilizes vibrant colors, such as deep purples and bright pinks, for her action skills, creating a striking contrast. Lyons illustrated how Vex’s action skills could alter weapon colors, such as transforming a Tediore weapon with a corrosive element into a green version, thereby modifying its elemental damage. Davenport noted that Vex’s tattoos, vital features for Borderlands’ powerful Sirens, will also shift in hue following her action skills. Additionally, Vex’s Incarnate wings were introduced later in development, enhancing her overall design with intricate details.

July 31 May Bring Exciting News for Battlefield Enthusiasts

Battlefield 6, the anticipated title in EA’s renowned first-person shooter series, is set for an official unveiling on July 31, 2025. This game was first confirmed in February and is being developed by a collaborative team from DICE, Motive Studios, Ripple Effect Studios, and Criterion Games, collectively known as Battlefield Studios.

Given that Battlefield is one of EA’s flagship franchises, its success holds significant importance for the gaming giant, especially following the disappointing reception of Battlefield 2042. In response to this feedback, EA has been proactive in attempting to regain player trust.

Earlier this year, they launched Battlefield Labs to conduct closed tests with select fans, allowing them to explore an early version of the new installment. As speculation about a reveal grew, a specific date has now been outlined for its announcement.

Initially, Battlefield 6 was expected to return to the essence of the series. However, concerns have been raised that it might replicate elements from Battlefield 2042, potentially jeopardizing its unique identity.

On July 31, EA plans to showcase gameplay, conduct developer interviews, and provide insights during a reveal event, inspired by Call of Duty: Next, which highlights updates in the Call of Duty franchise. Interestingly, this unveiling aligns with EA’s prior commitment to a “Summer 2025” full reveal.

Additional excitement surrounding Battlefield 6 has surfaced through leaks, including a gameplay clip that suggests the inclusion of a battle royale mode. Moreover, speculation about a possible public beta announcement has captured fans’ attention, hinting at more significant developments that could be shared during the upcoming reveal event.

With mounting interest, the gaming community is eager for more news about this new chapter in the Battlefield saga.

Crash Bandicoot Co-Creator Reveals Major Issue with the N. Sane Trilogy in Recent Interview

The original lead programmer of Crash Bandicoot, Andrew Gavin, has recently revisited the topic of the game’s remastered compilation, Crash Bandicoot N. Sane Trilogy, offering some critiques over eight years after its release. While he commended Vicarious Visions for their work, he expressed disappointment with the jumping mechanics, stating they “completely botched” this crucial aspect of gameplay.

Released exclusively for PlayStation 4 in the summer of 2017, the N. Sane Trilogy was subsequently ported to Xbox One, Nintendo Switch, and PC a year later. This remaster features the first three games of the franchise that Naughty Dog originally developed between 1996 and 1998.

The trilogy received a positive reaction from both the public and critics, largely thanks to its updated visuals, which many praised as revitalizing the beloved series. Gavin shared his thoughts on LinkedIn, where he acknowledged the game’s graphics, emphasizing they “looked great” and remained faithful to the originals.

However, he was particularly critical of the jumping mechanics. Unlike the original games, where jump heights varied based on how long players held the button, the remastered version set all of Crash’s jumps to maximum height.

Gavin described this change as resulting in jumps that appeared excessively “huge and floaty.” He attributed some of these gameplay issues to technological differences between the original PlayStation and the PlayStation 4.

On the original system, the controller’s binary analog input allowed Gavin to develop a system that measured button press durations, making the gameplay more precise. He suspects that Vicarious Visions may have overlooked this crucial innovation when creating the remaster.

Although Gavin’s comments come years after the trilogy’s release, they arrive during a renewed interest in 1990s platformers. The recent success of titles like Donkey Kong Country Returns HD has reignited nostalgia among fans who are also hoping for new entries in classic franchises.

Meanwhile, plans for a new Crash Bandicoot game appear to have been halted, adding to the industry’s current climate of change and uncertainty.