Palworld Update Set to Resolve Annoying Save File Bug in Upcoming Release

Palworld’s save game corruption issues on PlayStation 5 are reportedly drawing to a close, as the development team at PocketPair has made strides in identifying the bugs and implementing fixes. Many players have experienced frustration due to lost progress, and while a solution appears to be on the horizon, some gamers may find little reason to celebrate just yet. Originally launched on Xbox consoles and PC in January 2024, Palworld’s PlayStation 5 version followed about eight months later.

The game enjoyed significant popularity upon release; however, reports of crashes on Xbox and the recent autosave corruption problem on PS5 highlight a troubling trend of technical difficulties affecting players. Although Palworld grapples with its auto-save bug, there are alternative games for players to explore temporarily. The autosave issue particularly impacts PS5 users, and the development team has been working diligently on a fix.

Recently, they shared an update acknowledging the problem’s source and outlining their solution strategy. It appears the backend error stems from having too many save files, leading to data corruption. PocketPair has taken responsibility for this oversight, apologizing to the players affected.

A potential fix is scheduled for a patch on July 10, which will introduce new save game protections. Unfortunately, this solution will restrict players to a maximum of 10 save files, causing concern among those with larger collections. While those with more than ten files will not lose their existing progress, they will be unable to create new saves.

Moreover, players encountering error codes CE-100022-5 or CE-100096-6 have been warned that they may continue experiencing issues. For those already affected, the only recourse offered is to delete all saved data. While some players appreciate PocketPair’s transparency, many express disappointment over the need to wipe their progress, bases, and collected Pals to keep playing.

Delay in Early Access Launch for Subnautica 2 Announced

Krafton, the publisher of Subnautica 2, has announced a significant delay for the game’s early access launch, pushing it back to 2026. This decision followed the controversial dismissal of the previous leadership team at Unknown Worlds Entertainment, the game’s developer. While Krafton has not provided specific reasons for this shake-up, reports suggest that a potential $250 million bonus for the team was at stake, contingent upon achieving certain development milestones. On July 2, Krafton replaced the three-person leadership team that co-founded Unknown Worlds in 2001.

Steve Papoutsis, now serving as the CEO of Unknown Worlds, also leads Striking Distance Studios, the creators of The Callisto Protocol. This leadership change has raised concerns among fans regarding the future of Subnautica 2, particularly as the game’s initial 2025 launch window is now off the table. Despite the upheaval, development is underway, and there is speculation about new directions for the game prompted by a leaked playtest. However, as per Krafton’s statements, players can expect Subnautica 2 to avoid microtransactions, battle passes, and loot boxes.

The current online feature will include co-op gameplay for up to four players. Following the leadership changes, former team member Charlie Cleveland expressed surprise at the decision, noting that the game was ready for early access and emphasizing that the launch is now dependent on Krafton’s choices. Although Subnautica 2’s development in Unreal Engine 5 holds promise, the community is left pondering the ultimate impact of these leadership shifts on the game’s trajectory. The delay to 2026 raises questions about when players will finally experience the long-awaited sequel.

Major Changes to World of Warcraft’s Banking System May Be Coming Soon

A major revamp of the banking system in World of Warcraft may be on the horizon, potentially arriving with Patch 11.2. While details remain unconfirmed, indications suggest that significant adjustments could soon enhance item storage for players. The introduction of the Warband Bank in the WoW expansion, The War Within, represents a pivotal step aimed at improving how items are stored. This feature allows players to unlock shared storage space across their entire account, accessible by any character.

This facilitates easier item trading among alts. Additionally, Blizzard has indicated plans to incorporate the user interface and functionalities of the Warband Bank into personal banking systems in the future. As fans eagerly anticipate the release of Patch 11.2, titled Ghosts of K’aresh, insights have emerged on potential banking improvements. Observations from the public test realm by Wowhead reveal evidence of new features under development.

A new achievement, Safer Deposit, which involves purchasing six bank tabs, has surfaced, evoking memories of a previously removed achievement associated with the Warband Bank. Furthermore, references to bank tab naming, automatic sorting, mass reagent deposits, and the conversion process have been discovered. Current banking in World of Warcraft is outdated, with players initially limited to 28 items per character, requiring the purchase of additional slots filled with inventory bags. The addition of a 98-slot Reagent Bank in Warlords of Draenor attempted to improve this.

The anticipated changes in Patch 11.2 may introduce six customizable tabs without the need for bags. It’s important to note that Void Storage, designed for long-term item storage, also remains relevant, accommodating 160 items per character with associated fees. As these bank system updates unfold, the impact on Void Storage and other existing features is yet to be clarified. Players may expect more information following the Patch 11.2 release on August 5.

Borderlands is Collaborating with an Unexpected Game for an Exciting Crossover Event

Borderlands is set to collaborate with Rainbow Six Siege X, much to the surprise of fans from both gaming franchises. This crossover highlights the ongoing trend of partnerships in the gaming industry, and Rainbow Six Siege X has embraced this concept with previous collaborations, including those with titles such as Dead by Daylight and Resident Evil, as well as media like The Boys.

Now, the game is expanding its repertoire by teaming up with Borderlands. Borderlands 4 is making significant strides by diverging from many longstanding series traditions, yet one aspect remains unchanged—the incorporation of iconic elements that fans have come to love.

Recently, Rainbow Six Siege X unveiled a teaser for their new collaboration with Borderlands. The teaser shows one of Borderlands’ notorious Psychos holding a lit lighter, which, upon dropping, reveals logos for both Rainbow Six Siege X and Borderlands.

Players from both communities are urged to stay alert for more details set to be disclosed on July 15. Mark your calendars, as July 15 promises to be an exciting day for Ubisoft fans.

The date also signifies the final opportunity to participate in Ubisoft’s Photomode contest, where competitors could win a trip to Ubisoft Montreal and other rewards for top entries. Additionally, The Division 2 and Payday 3 are launching a crossover on the same day, with a teaser showcasing Division agents donning masks synonymous with the Payday series.

While specifics about how Borderlands and Payday 3 will contribute to Ubisoft’s crossovers remain vague, Borderlands 4 players can expect a weapon skin ahead of its release. Given Rainbow Six Siege’s history with crossovers, it is likely that players will see Borderlands-themed cosmetics in the tactical shooter.

Fans eagerly await more information on this exciting collaboration on July 15.

World of Warcraft Players Discover Unusual Changes in Patch 11.2 Update

In the recently released Patch 11.2 of World of Warcraft, titled “Ghosts of K’aresh,” players explore the homeworld of the Ethereals. These enigmatic energy beings, first introduced in The Burning Crusade, have players uncovering K’aresh’s history and facing their ancient enemy, Dimensius, the All-Devouring.

However, a surprising observation from fans is the noticeable lack of friendly Ethereals in the new zone. Despite the patch being branded as the “Ethereal Patch,” the majority of allied NPCs in K’aresh are actually Brokers.

Notable community members, such as Ian “The Red Shirt Guy” Bates and Saphras, pointed out that during their exploration on the Public Test Realm, the area was predominantly populated by Brokers. The K’aresh Trust, the Renown faction in this patch, comprises almost solely Brokers, as do many of the settlements.

Even the Eco-Domes, including the new Eco-Dome Al’dani dungeon, are operated by Brokers, a surprising shift from their association with Ethereals in past expansions. While there are some Ethereals present, such as Locus-Walker and a few new Wastelanders who have remained on K’aresh, they are outnumbered by the Brokers.

Moreover, many of the Ethereals we encounter are allied with the Shadowguard, a villainous faction led by Nexus-King Salhadaar, who aims to resurrect Dimensius. This imbalance makes sense within the game’s lore.

Brokers are natives of K’aresh, and previous factions of Ethereals, such as the Protectorate and the Consortium, have left the planet. Nevertheless, fans are left wondering why more Ethereals aren’t represented in a patch that centers around their culture.

Patch 11.2 will officially launch on August 5, with the Manaforge Omega raid opening a week later. Players will soon have the opportunity to explore K’aresh and evaluate the distribution of Ethereals versus Brokers for themselves.

Analysts Attribute Steam’s Success to Users Spending Like ‘Drunken Sailors’ on the Platform

A gaming marketing analyst has recently described the userbase of Steam as “a bunch of drunken sailors who spend money irresponsibly.” While this comparison may rub some Steam fans the wrong way, the analyst, Chris Zukowski, supports his claims with compelling data.

His observations focus on the growing trend among gamers to accumulate vast libraries of games, many of which they may never actually play. Zukowski notes that players often possess more games than they have the time to explore.

Influences like exciting new releases, word-of-mouth recommendations, and seasonal discounts drive this behavior, leading many enthusiasts to indulge in game hoarding. This phenomenon raises the question of why gamers continue to purchase new titles despite having a backlog.

Compounding the issue, developers from a significant indie platform have expressed concern regarding their games being pilfered and resold on Steam by an unidentified publisher. Zukowski points out that a staggering percentage of players often don’t play their owned games, drawing parallels to hobbyists in other fields who are willing to spend on their interests regardless of usage.

According to data from the previous year, the average Steam user has only played about half of their purchased games, underscoring a pattern of “super gamers” who consistently buy without intentions to engage. Another factor contributing to this trend is the prevalence of sales; most Steam users admit to purchasing at least one game during a sale event.

The Steam Summer and Winter sales, in particular, entice players with significant discounts, prompting impulse purchases even when gamers are busy with other titles. Interestingly, related surveys have revealed that many PC gamers are still dedicating their time to older games.

Specifically, a study involving nearly 80,000 gamers showed that 67% of their gaming time was spent on titles over six years old, while 25% went toward games between two to five years old. This indicates that purchasing new games often occurs, even if they go unplayed.

As the gaming landscape continues to expand with both new releases and remakes of beloved classics, many players find themselves overwhelmed with options. Ultimately, whether this behavior stems from poor time management or a sense of optimism, it appears that the trend of spending like a “drunken sailor” isn’t changing anytime soon.

Marvel Rivals Unveils an Exciting New Cosmetic Style

Season 3 of Marvel Rivals, set to launch on July 11, 2023, promises exciting new content for players. One of the significant updates includes the introduction of accessories, a new cosmetic type that personalizes the gaming experience. Alongside these accessories, the beloved character Phoenix will join the expanding roster of heroes in the shooter game.

A major change accompanying this new season is the removal of daily missions, which will alter how players earn Chrono Tokens throughout a season. The focus will shift to weekly missions that can roll over if not completed within the designated week. Many fans believe this redesign will reduce the grind associated with previous seasons, enhancing overall gameplay satisfaction.

Moreover, each season will now last two months, allowing players to anticipate fresh content more frequently. The launch of Season 3 will provide a sneak peek at battle pass skins set to debut, further enriching the player experience in Marvel Rivals. A notable aspect of the accessory system is that players can earn Accessory Points through the Quick Match and Competitive modes without spending any in-game currency.

These points can then be exchanged for unique hero-themed cosmetics, ensuring players can customize their characters without additional costs. In a further incentive, players will also have the opportunity to earn the Symbiote Storm skin, inspired by the character’s appearance in the Venomized Variant comics. This skin can be obtained by completing specific Milano Repair Logs challenges, coinciding with the season’s launch.

With all these anticipated changes, many fans are optimistic about the future and potential of Marvel Rivals as they look forward to an exciting new season.

Marvel Rivals Unveils Exciting Twitch Drops for Season 3

Marvel Rivals has exciting news as players prepare for the upcoming Season 3, which promises rewards through Twitch Drops starting July 11. Following the Hellfire Gala theme of Season 2, this next chapter is titled The Abyss Awakens and will see some beloved characters take center stage. One of the standout additions is Jean Grey’s Phoenix, who will be a major playable character facing off against Knull, the symbiote god. Knull’s power has grown, and he now commands Hela, intensifying his threat across the cosmos.

In addition to Phoenix, Blade will finally make his debut in the game during the latter half of the season. A new Domination map called Klyntar: Celestian Husk will also be introduced, alongside fresh venomized skins for characters like Rocket Raccoon and Squirrel Girl. Players can enjoy freebies to celebrate the new season. A recent leak hints that Fantastic Four fans might also enjoy some pleasant surprises soon.

Players can claim Twitch Drops during a special event that runs from July 11 to August 8. By connecting their game accounts to Twitch and watching eligible streamers, participants can unlock various rewards, including a spray, nameplate, emote, and an exclusive skin for Hawkeye. To earn these rewards, players must watch the streams for specified periods: 30 minutes for the spray, 1 hour for the nameplate, 2 hours for the emote, and 4 hours for the costume. Notably, Hawkeye has undergone a balance update, making adjustments to his Ice Arrow functionality.

The upcoming battle pass will feature new skins for Phoenix, symbiotes, and thematic options for Captain America and Spider-Man, with potential swimsuit skins also expected this season.

Ubisoft Confirms Job Cuts at Studio Established by Tom Clancy

Ubisoft has recently announced layoffs affecting 19 positions at Red Storm Entertainment, the studio known for contributing to the Tom Clancy franchise. This move comes amid a wave of layoffs across the entire video game industry, including the earlier closure of Ubisoft’s Leamington studio. Fortunately, the recent cuts at Red Storm will not significantly impact the studio as it aims to maintain its operations. While Ubisoft has avoided substantial workforce reductions in 2025, it has faced criticism for its unpopular decisions, particularly concerning the delisting of popular games.

This controversial move sparked the emergence of the Stop Killing Games movement, which recently garnered over 1 million signatures on a petition aimed at the European Parliament. The petition seeks to impose regulations on the delisting and deletion of video games. According to IGN, Ubisoft described the layoffs as part of a cost-cutting restructuring effort. Established in 1996 with Tom Clancy’s assistance, Red Storm has shifted to a support role for other Ubisoft projects in recent years.

Notably, the studio’s most recent endeavor, The Division: Heartland, was canceled last year. Though the layoff of 19 employees may seem modest compared to recent mass layoffs at Microsoft and other firms, it’s a sobering reality that impacts the industry. Given Red Storm’s nearly three-decade history rooted in Tom Clancy’s legacy, this decision is particularly regrettable. However, fans may find solace in the fact that popular titles, like Rainbow Six Siege, were developed by Ubisoft Montreal.

These layoffs happen during a period where young Americans appear to be spending significantly less on gaming. While there may not be a direct link between these trends, the restructuring efforts highlight the industry’s attempt to adapt to evolving consumer needs. The effectiveness of these decisions remains to be seen, but the necessity of such drastic measures is still up for debate.

Ready or Not Experiences Significant Spike in Players Despite Negative Reviews

Despite experiencing a wave of negative reviews, Ready or Not has notably doubled its concurrent player count on Steam, evidencing the tactical shooter’s sustained popularity. Developed by VOID Interactive, the game launched in early access in 2021 and reached its full 1.0 version in 2023. Set in the fictional American city of Los Suenos, Ready or Not has faced some controversies leading up to its release on consoles.

Earlier this year, the game was subjected to review bombing as players expressed dissatisfaction with certain changes. To secure certification for the console launch, VOID Interactive modified several aspects of the game, including the removal of nudity, a reduction of gore, and alterations to some sensitive scenes involving NPCs. These adjustments did not sit well with a segment of the player base.

Currently featuring 18 maps, Ready or Not players are encouraged to approach them in a specific sequence to grasp the overarching narrative. Despite the game’s recent reviews trending Mostly Negative on Steam, its popularity has remained largely intact. On July 6, it peaked at 17,269 simultaneous players, a significant rise from just under 6,000 on June 26.

This increase coincided with the Steam Summer Sale, prompting new purchases due to a 50% discount. Moreover, Ready or Not: Digital Deluxe Edition is leading trends on PlayStation’s pre-order list, indicating strong future sales on consoles. The game is set to be available on July 15 for PS5 and Xbox Series X/S, with the Standard Edition priced at $50 and the Deluxe Edition at $70.

Upon launch, new single-player and online co-op missions will be added, further enhancing the gaming experience. Overall, Ready or Not’s enduring appeal is underlined by its reputation as a top-tier SWAT-inspired game.