Once Human Introduces Major Feature and Hints at Exciting Future Enhancements

Once Human has recently introduced a significant update, enabling players to create Custom Servers with personalized game rules. Additionally, the game team has announced the Global Annual Version 2.0 Showcase, which will provide insights into upcoming content and features. Launching in July 2024, Once Human gained immense popularity, boasting over 230,000 concurrent players on Steam. The game distinguishes itself with an engaging mix of enjoyable gameplay, a horror-inspired atmosphere, and a straightforward base-building system.

Continuous updates have kept the game relevant and exciting. For instance, in April, the developers added dog companions, a feature that resonated well with players seeking animal allies. The new Custom Servers allow players to create varying scenarios with unique rules, themes, gameplay mechanics, and win conditions. With the ability to customize many parameters such as weather patterns, day-night cycles, character attributes, and resource respawn rates, players can tailor their experiences.

They can choose from existing Once Human PvE or PvP modes or even design their own game setups. Future plans include mod support and exclusive custom scenarios to enhance personalization. Custom Servers are hosted on a secure, dedicated system, ensuring player data remains safe and stable. Each server features a Dedicated Server Management Panel that gives creators full control over server management and player permissions.

Server access is available through unique invitation codes for private servers, while open servers allow anyone to join. Subscriptions for these Custom Servers can be purchased through the in-game store, with pricing depending on server size and duration. At the upcoming Showcase, fans can look forward to updates on Once Human’s roadmap, including the debut of a new Scenario and details about the PvP spin-off, Once Human: Raidzone, which is accepting pre-registrations ahead of its July launch. Pre-registration for the Annual Version 2.0 is also open, offering exclusive rewards for early sign-ups.

Dawnwalker’s Blood Unveils Thrilling New Gameplay Features and Insights

Polish studio Rebel Wolves has recently unveiled extensive gameplay footage from their upcoming vampire-themed open-world RPG, The Blood of Dawnwalker. Spanning over 20 minutes, this preview provides a deeper look into the game’s mechanics and story, marking the most significant glimpse yet.

The Blood of Dawnwalker was initially revealed in January 2025, following an announcement about its development. With a promise of monster hunting and morally ambiguous choices, the game has drawn comparisons to The Witcher, owing in part to its creators, many of whom are veterans of CD Projekt Red.

The anticipated release is slated for 2026 on PS5, Xbox Series X/S, and PC platforms. The recent gameplay reveal, showcased during a June 21 event, primarily focuses on a mid-game quest featuring the protagonist, Coen, who investigates a hidden weapon in the crypts of an ancient cathedral.

Players first see Coen exploring the countryside, where he encounters bandits, demonstrating the game’s combat system. Rebel Wolves designed the swordplay to make players feel like true swordmasters, with attacks and defenses based on careful observation of enemy behaviors.

Coen is equipped with special abilities, including the damage-over-time skill Burning Blood and the decapitating attack Artery Attack. Players can pause the game to select abilities mid-combat, enhancing strategy similar to Dragon Age.

Rebel Wolves has emphasized The Blood of Dawnwalker’s unique approach to time management. Rather than treating time as a race against the clock, players have a finite amount of time to pursue various activities related to the overarching goal of saving Coen’s family.

This structure, intended to ensure each playthrough is distinct, allows idle exploration without the pressure of depleting time. As Coen transitions into a vampire at night, he faces both advantages and challenges.

While his abilities expand, he also becomes more vulnerable and must manage his health as a hunger meter. Players can choose whether to kill or merely incapacitate NPCs while feeding, with consequences depending on their approach.

Depending on whether players tackle quests as a human or as a vampire, and their prior alliances, various options will be available for completing objectives, adding layers to the gameplay experience.

Genshin Impact: Upcoming Leaks for Imaginarium Theater in August 2025 Released

Recent datamining has uncovered exciting plans for Genshin Impact’s Imaginarium Theater, set to launch in August 2025. This new installment will primarily focus on the Swirl and Superconduct Elemental Reactions.

Since the introduction of Imaginarium Theater nearly a year ago, it has established itself as an integral part of the game’s endgame content. Unlike the Spiral Abyss, which emphasizes vertical investments and featured 5-Star characters, the Imaginarium Theater encourages players to develop a well-constructed roster of specific elemental characters.

The addition of Rimegrass in Version 5.6 demonstrates HoYoverse’s willingness to innovate gameplay mechanics, utilizing the Imaginarium Theater as a testing ground. While it’s uncertain if Rimegrass will become a permanent Elemental Reaction, player feedback has been largely positive.

The upcoming characters face the daunting task of replacing a versatile support character. According to leaks, the August 2025 Imaginarium Theater will highlight Cryo, Electro, and Anemo elements, restricting Elemental Reactions to Swirl and Superconduct.

The Opening Characters for Season 14 will feature notable names like Yae Miko, Kuki Shinobu, Ganyu, Layla, Yumemizuki Mizuki, and Sucrose. Special Guests expected include Tighnari, Kokomi, Xingqiu, and Gaming, with a potential for Tighnari and Yae Miko to form a strong Aggravate team.

As far as Boss Chambers, players will encounter formidable foes like Jadeplume Terrorshroom, Perpetual Mechanical Array, Maguu Kenki, and Solitary Suanni. Notably, the Superconduct reaction will take center stage in this upcoming season, benefiting both physical hypercarries like Freminet and Eula, while also allowing Cryo characters to collaborate with Special Guests like Xingqiu or Gaming.

In the future, the Imaginarium Theater is expected to evolve, particularly with the introduction of the new region of Nod-Krai, which may offer additional Elemental Reactions. However, with Ineffa being categorized as a Special Guest in Season 15, the likelihood of immediate access to these new reactions seems limited.

Version 5.8 will have two Imaginarium Theater seasons, leading up to Version 6.0’s launch on September 10, 2025, while players will look forward to the Event Banners featuring Ineffa, Citlali, and Chasca in Season 14.

Elden Ring’s Nightreign Update Boosts Player Count Significantly

Elden Ring Nightreign has seen a significant surge in player count on Steam, primarily due to the introduction of new content featuring Everdark Sovereign boss encounters. This fresh update is accessible to players who have successfully defeated at least one Nightlord, with the first Everdark Sovereign boss being available for a limited time only.

Players are immersed in the ever-shifting landscapes of Limveld, where they combat the Nightlord using an enhanced combat system carried over from the original Elden Ring. Groups of up to three players can band together to face both new and familiar adversaries in a single night.

Victors in these battles against the Nightlord are rewarded with the opportunity to level up and grow stronger for subsequent nights. Despite its successful launch, Elden Ring Nightreign has faced some criticism regarding its social features and its challenging difficulty level.

Nevertheless, FromSoftware is dedicated to supporting the game post-launch with a series of free updates and DLCs aimed at enhancing the overall experience. Following the release of the Gaping Jaw, the first Everdark Sovereign boss, on June 19, the game experienced a remarkable 69.9% surge in player count.

Steam Charts reported a peak of 162,631 players on that day. While fluctuations in player numbers occurred, the game maintained a player peak of over 152,000 on multiple days through June 21, showcasing substantial player engagement.

This is a promising trend as players anticipate additional Everdark Sovereign bosses in future updates. The Gaping Jaw, available until June 25 at 5:59 p.m.

ET, offers a formidable challenge with enhanced moves and power. Players who previously defeated the original Gaping Jaw can take on its Everdark Sovereign version.

Those wishing to challenge these tough bosses are encouraged to play with a full group, although solo play is also an option. Despite earlier negative reviews, ongoing updates and the latest content drop have improved Elden Ring Nightreign’s Steam rating to “Very Positive.” Improvements have included addressing matchmaking issues with a recent update on June 6.

Diablo 4 Unveils Twitch Drop Rewards for Season 9

Diablo 4 has exciting news for its players, announcing a new Twitch Drop set to be distributed on June 27. This giveaway coincides with an upcoming broadcast featuring Diablo 4 developers who will discuss future updates for the game.

The new item, the Lacuni’s Pupil two-handed Sorcerer staff, will be available for free, generating additional excitement around the community event. Season 8, which began on April 29, featured the highly awaited comeback of Belial from Diablo 3 as one of the lair boss challenges, joining Urivar and the Harbinger of Hatred.

Players have also been engaged in discussions about a revamped battle pass system introduced this season, providing new avenues for earning rewards. As this season approaches its end, the upcoming Twitch Drop is a timely effort to build anticipation for what’s next.

With Diablo 4 Season 9 on the horizon, players have started to analyze potential meta builds. However, one promising high-tier setup might not be suitable for everyone once the new season kicks off.

This discussion further highlights the evolving dynamics within the game as players strategize for the challenges ahead. The anticipated Campfire Chat on June 27 at 11 AM PT will focus on a sneak peek into Diablo 4 Season 9, titled Sins of the Horadrim.

Streaming simultaneously on Twitch, YouTube, and TikTok, the developers intend to share details about the new questline and features like the Horadric Spellcraft seasonal mechanic and Escalating Nightmares, a new endgame activity connecting the Nightmare Dungeons. Players will also have the chance to engage directly with the developers and pose questions during the livestream.

Looking forward, Season 9 is planned to run from July to September. Blizzard’s 2025 roadmap hints at exciting additions including a reputation board, enhanced keyboard and mouse support for console players, and more pets to accompany adventurers.

Although not officially confirmed, a recent leak has teased the possibility of new pets joining the roster in the upcoming season, adding to the excitement for players.

Leading Forge Creators Abandon Halo Infinite Over Insufficient Support and Resources

The Forge Falcons, a highly regarded team known for their innovative creations in Halo Infinite’s Forge mode, have announced their decision to step away from the game. This move comes after expressing disappointment over a perceived lack of support from Halo Studios, previously known as 343 Industries. The departure of such a distinguished team marks a significant moment in the Halo community, given their contributions to the game’s evolving landscape.

Forge mode, initially introduced in Halo 3 back in 2007, found its way into Halo Infinite in late 2022. It has since played a crucial role in maintaining the game’s live-service model, allowing players to craft custom maps and game modes. Many of these creations have seen inclusion in matchmaking and official promotions.

As Halo Studios reduced its focus on developing new multiplayer maps, community creators like The Forge Falcons filled the gap by providing fresh content for players. Among their impressive projects, The Forge Falcons developed notable experiences, including an Inheritor battle royale mode and a Call of Duty: Zombies-inspired mode named “Survive the Undead.” Despite their significant input, the team has expressed frustration over their relationship with Halo Studios, describing it as “one-sided.”

They highlighted a lack of creative involvement, minimal support, and no financial compensation despite their work being heavily featured in promotional materials. Moving forward, The Forge Falcons plan to transition their focus to Unreal Engine to create content for Fortnite, citing a more supportive environment for creators within Epic Games’ Island Creator Program. While Halo Studios has yet to comment on their exit, the community has rallied in support of The Forge Falcons, advocating for better recognition and compensation for contributors who have worked tirelessly to enhance the game.

REPO Hints at Exciting Major Update Launching Soon

The developer of the popular multiplayer co-op survival horror game REPO has unveiled plans for an exciting update that promises to enhance the gaming experience significantly. In a recent Q&A video, the developer addressed 50 player-submitted questions, providing insights into what players can expect in the upcoming update.

This information also included hints about future patches, fueling excitement within the community. Since its launch in Steam Early Access on February 26, 2025, REPO has quickly gained popularity thanks to its engaging gameplay.

Players can join forces with up to six friends to navigate eerie, procedurally generated environments, encountering various challenges along the way. The game’s unique mechanics, such as transporting physics-heavy items and the presence of 19 different enemy types, ensure a thrilling experience.

Additionally, the proximity voice chat feature enhances the tension, as communication can attract deadly monsters. In response to fans’ inquiries, the developer indicated that the upcoming update would include significant upgrades, such as revamped older maps to match the high standards of the new museum area.

Players can look forward to intense challenges with new laser security systems and additional outdoor spaces set to be introduced in later updates. Enthusiasts can also expect new carts, a fresh soundtrack specifically for the museum, and brand-new weapons to expand their arsenal.

Moreover, a significant addition will be the public matchmaking/server list, making it easier for players to connect. Looking beyond the immediate update, Semiwork hinted at exciting features in development, including new monsters, cooperative puzzles, and even instruments or noisemakers—though these will require careful consideration to prevent trolling in public lobbies.

With all these enhancements on the way, REPO fans have much to look forward to as the game continues to evolve.

Rumors Suggest Controversy Surrounding Infinity Nikki’s Housing Feature Might Emerge

Infinity Nikki is set to introduce a housing feature in Version 1.8, but a recent leak suggests Infold may also launch a monthly furniture pass priced at $11. This move has raised concerns about the monetization of another aspect of its engaging dress-up gacha system. Following the rocky release of Version 1.5, which was marred by technical glitches across platforms and a monetized dye system, the game’s reputation took a significant hit.

Players were frustrated to find that they had to purchase premium currency to unlock individual dye palettes for clothing items. In response to these issues, many players banded together to boycott the game, halting in-game purchases and avoiding the gacha system altogether. While Version 1.6 managed to release without further controversy, the community remains on edge as they anticipate how Infold will tackle ongoing concerns.

Regarding the game’s future, an official statement hints that a version for Nintendo Switch 2 is being explored, sparking further interest among fans. However, the anticipated housing system may also follow a monetized model featuring a new monthly pass. Additionally, individual furniture pieces might be sold at 6 yuan ($0.83) each.

Given the backlash against the dye system in Version 1.5, the potential introduction of a similarly monetized housing feature could exacerbate the divide between fans and developers. Despite these challenges, there remains an opportunity for Infold to improve player relations. By integrating premium furniture within the Battle Pass, akin to Genshin Impact, they could increase the pass value and encourage more players to opt-in.

Earlier rumors suggested a feature enabling players to replicate furniture found in the game world for their home islands, hinting at a wealth of free content for players. As the community braces for Version 1.8, there’s a temporary lull following the small-scale Version 1.6 update. The chaos of Version 1.5 may have left players eager for more stable offerings, and despite differing opinions on the boycott, it seems change may take time.

Infinity Nikki is the fifth entry in the beloved Nikki series by Infold Games, harnessing the power of the UE5 engine for a visually stunning experience. Players embark on adventures through the vibrant nations of Miraland, gathering unique outfits and encountering whimsical characters along the way. This bright and enchanting world invites exploration, offering magical elements that breathe life into traditional gameplay.

From extensive outfit customization to seamless 3D platforming, Infinity Nikki combines casual activities like fishing and bug catching with intriguing puzzles and mini-games. Each moment in this colorful environment promises fun and engagement, ensuring players remain captivated by both the challenges and the enchanting landscape.

Deltarune Reveals Chapter 5 Release Window, Surprising Fans with an Earlier Date Than Anticipated

The end credits for Deltarune Chapter 4 announce the arrival of Chapter 5, which is anticipated to release in 2026. This game serves as a spin-off to the beloved 2015 indie RPG, Undertale, crafted by Toby Fox. The narrative centers around Kris, a human teenager living in a town populated by friendly monsters.

Deltarune unfolds parallel to Undertale, enabling fans to encounter several familiar characters within its storyline. Unlike its predecessor, Deltarune is being released in episodic format. The first chapter debuted in October 2018, with the latest releases, Chapters 3 and 4, launching on June 5 alongside the Nintendo Switch 2.

The announcement trailer for the Switch 2 version revealed exciting features, including a special option that utilizes the Joy-Cons’ mouse mode. While Toby Fox has not disclosed the exact release date for Chapter 5, he has cleverly hidden clues for the dedicated fans to uncover. Players have noted that the Deltarune PC version on Steam launches in a minimized window.

Fortunately, there are methods to switch the game to fullscreen mode for an enhanced experience. The confirmation of Chapter 5’s 2026 release date offers some comfort to fans, especially considering the lengthy intervals between prior chapters, which have spanned several years. In a social media update from October 2024, Fox reassured followers that the development of Chapter 5 has been a daily priority for him and his team.

Deltarune plans to have a total of seven chapters, and with the initial four now available, fans have the chance to explore the narrative before Chapter 5 is released. As the storyline continues to develop, excitement around Deltarune is steadily growing. Though it hasn’t yet achieved the same iconic status as Undertale, it did surpass Undertale’s peak concurrent player record during the release of Chapter 2 in September 2021.

With the simultaneous launch of Chapters 3 and 4, the 2026 release of Chapter 5 has the potential to heighten anticipation among fans.

June 21 Marks an Exciting Turn for Borderlands 4 Enthusiasts

2K has announced that an official story trailer for Borderlands 4 will premiere on June 21. In a surprising move, the trailer will not be available on YouTube at launch, but instead will be streamed live on the official Borderlands Twitch channel and the Borderlands 4 Steam page. The trailer is set to air at 12:45 PM PT, 3:45 PM ET, and 9:45 PM CET.

Following the live event, it is expected that the trailer will eventually be uploaded to the series’ YouTube channel. As for what fans can expect from the story trailer, 2K has kept details under wraps. However, they confirmed that it will feature a selection of guns, bosses, explosions, and the beloved Borderlands character, Mad Moxxi.

While no specific runtime has been provided, it is likely that the trailer will run for several minutes, similar to the promotional videos already released. Additionally, the trailer will debut as part of the latest installment of Borderlands Fan Fest. This event will offer new gameplay footage captured by popular content creators, focusing on the planet of Kairos in Borderlands 4.

There is also an exciting opportunity for fans to earn a new Vault Symbol Twitch badge during the event. To unlock this digital item, viewers will need to watch a total of 30 minutes of the livestream, although the stream can be watched in the background and even muted to count toward this time. Originally slated for release on September 23, the launch of Borderlands 4 has been moved up to September 12.

The game will be available on PlayStation 5, Xbox Series X/S, and PC, with a Nintendo Switch 2 version also planned for release before the end of 2025.