Rumored Cancellation of Upcoming Guilty Gear Game Confirmed

Recent reports indicate that Arc System Works has canceled an unannounced title in the Guilty Gear series. This news comes as fans eagerly await the release of the next DLC character for Guilty Gear Strive, the latest installment in the iconic fighting game franchise. Launched in June 2021, Guilty Gear Strive has continued to receive support in the form of updates and DLC content, including recent additions like Venom and Unika as part of Season 4.

The next character, Lucy, from Cyberpunk Edgerunners, is expected to debut before the end of summer 2025. While players anticipate new content, some unsettling developments have emerged. According to anonymous sources reported by Insider Gaming, Arc System Works has recently halted development on a new Guilty Gear title, although no specific reasons for the cancellation were provided.

The indication from one source suggested that the project was not significantly advanced, prompting a return to the conceptual phase for the franchise’s future after Guilty Gear Strive. Despite these setbacks, there are indications that Arc System Works may still have plans for the Guilty Gear series. While Season 5 has not been officially confirmed, rumors hint at additional DLC characters on the horizon, which could serve as a way to engage fans while the developer reassesses its future direction.

In a broader context, the June 26 Arc System Works Showcase revealed the company’s ambition to diversify its offerings beyond fighting games. Creator Daisuke Ishiwatari is involved in developing new action titles, such as DAMON and BABY, aimed at expanding the brand. Additionally, a new RPG titled Demon’s Night Fever is in the works, slated for release in 2026.

This shift signifies a strategic move for Arc System Works as it plans its next steps in the gaming industry.

Superman Mythic Item Receives Power Boost in Fortnite Update

Epic Games has made significant improvements to Superman’s mythic item in Fortnite. The upgrades enhance health, increase heat vision damage, and provide greater Siphon benefits, giving players a considerable power boost in the game. Additionally, players can now transform into Superman for a longer period, thanks to an extension of the time limit by one minute. To unlock the Superman skin, players can participate in the Chapter 6 Season 3 battle pass, which offers styles inspired by both the movie and comic books.

Fans were pleasantly surprised by the buffed mythic item, which has become a popular part of the Fortnite experience. The recent announcement also extended the Blitz Royale game mode for an additional four weeks, allowing players more time to enjoy this fan-favorite mode. Chapter 6 has been well-received by the Fortnite community, with various unique features standing out. Throughout this chapter, Epic Games has introduced special items and portals that enable transformations during matches.

For example, players could temporarily become Godzilla in Season 1, gaining powerful abilities, or pilot a Star Destroyer during the Galactic Battle mini-season. In addition to the Superman transformation, Fortnite’s Blitz Royale is introducing a new wave of content, including a free Blitz Pickaxe. According to a tweet from Fortnite Status, the developers have enhanced the mythic item that permits Superman’s transformation. The health boost has been improved, and the heat vision damage has reportedly increased by 71%.

While the item remains exclusive to one player per match, the overall experience has been enriched. In conclusion, players can look forward to the opportunity to embody Superman while enjoying a range of new content in Fortnite.

Nintendo Enthusiasts Discover Gaming Error in Recent BBC Broadcast

Recently, the BBC committed a notable blunder during a morning TV segment, which did not escape the notice of Nintendo fans across social media platforms. On air, UK Interactive Entertainment (UKIE) CEO Nick Poole, alongside BBC hosts Jon Kay and Sally Nugent, showcased a selection of classic gaming consoles, including the ZX81, Nintendo Wii, and Super Nintendo Entertainment System (SNES), while discussing the rise of retro gaming in the UK. The increasing popularity of retro systems, such as the Super Nintendo, has been attributed to nostalgic feelings and community connections these consoles foster. According to UKIE, these older systems have a growing influence on physical game sales and gaming culture events.

The segment also touched on how social media influencers and adaptations like “The Last of Us” and “Fallout” are bridging the gap between video games and mainstream media. However, the segment gained attention for the wrong reasons. The SNES displayed had an NES game cartridge for “Super Mario Bros.” wedged into its slot—an impossible feat without forcing the cartridge in, as the SNES lacks backward compatibility for NES games. This oversight led to a flurry of reactions on social media, with one user joking about a hypothetical inclusion of a GameCube controller, while others humorously “reported a crime” regarding the cartridge mix-up.

UKIE later clarified that the setup was managed by the BBC studio team, ensuring that Nick Poole was not responsible for the error. They stated, “Unfortunately, we couldn’t adjust it whilst on air.” Despite UKIE’s distancing, the incident highlighted a broader misunderstanding of gaming culture among the general public. Nintendo, a prominent Japanese video game company, is celebrated for its innovative consoles and beloved franchises like Super Mario, The Legend of Zelda, and Pokémon.

Elden Ring’s Nightreign Introduces Exciting New Randomizer Mod for PC Players

The Elden Ring Nightreign mod has introduced an exciting feature that allows players to randomize their gameplay in various ways, greatly appealing to seasoned gamers seeking new experiences. Launched on May 30, 2025, Elden Ring Nightreign quickly garnered attention, selling over 3.5 million copies within just a week. As a multiplayer roguelike extension of FromSoftware’s renowned Elden Ring, the game emphasizes cooperative mechanics, and its popularity has sparked a wave of creative modding. One noteworthy mod, created by the modder known as thefifthmatt, is called the “Nightreign Randomizer and Derandomizer.”

This mod, available on Nexus Mods, provides players with three preset options for randomizing their runs. These include a standard mode reminiscent of traditional Elden Ring Nightreign, a variation that randomizes item rewards and features, and an “extra random” mode. Although players may not notice significant differences immediately due to the base game’s procedurally generated environment, variations in Night Bosses should stand out more clearly. Future updates are planned to enhance customization further, and the mod also includes a derandomizer for those who prefer a more structured adventure.

Additionally, this randomizer mod is compatible with the popular “Seamless Co-op” mod, which enables two-player cooperative gameplay. While the mod community for Elden Ring Nightreign is still developing, some intriguing projects have emerged, including a mod designed to make solo play more accessible, addressing player concerns about solo run difficulties. Looking ahead, there is hope that FromSoftware will continue to enrich Elden Ring Nightreign with new features. One particularly exciting addition has been the Everdark Sovereigns, formidable variants of the game’s Nightlords that rotate weekly, providing ongoing challenges for players.

Elden Ring Nightreign offers a unique adventure within the Elden Ring universe, allowing players to team up with others to conquer foes and explore an ever-changing landscape.

Ex-Bethesda Developer Desired a More Eccentric Direction for Oblivion Game Design

Former Bethesda developer Kurt Kuhlmann recently shared his insights about working on the Elder Scrolls series, particularly focusing on the development of Oblivion. He highlighted that the original concept for Oblivion’s setting, Cyrodiil, was much “weirder” than what players ultimately experienced.

As the “lore master” of The Elder Scrolls, Kuhlmann had a distinct vision for the world that may diverge from the final product, bringing both positives and negatives to the table. The previous installment, Morrowind, was celebrated for its mix of “psychedelic” and surreal elements, making it stand apart from the more traditional fantasy landscapes of Oblivion and Skyrim.

This evolution in style disappointed some fans who initially encountered Cyrodiil through the Pocket Guide to the Empire and were hoping for a continuation of Morrowind’s unique vibe. As Bethesda develops new titles like Starfield and the remaster of Oblivion, many believe it’s time to revamp their approach for the long-awaited Elder Scrolls 6.

Kuhlmann discussed his time at Bethesda in an interview with Kiwi Talkz, reflecting on his contributions to Daggerfall and Morrowind before returning to Oblivion. By the time he rejoined the team in 2003, much of Cyrodiil had already been established, leaving him surprised by its relatively conventional appearance compared to earlier ideas influenced by media such as Dune and Dark Crystal.

He expressed a desire to incorporate more bizarre elements into the game. The reasons behind Oblivion’s less eccentric design include the impact of the popular Lord of the Rings films and the creative direction of Todd Howard, who tends to shy away from the strange.

While Skyrim also maintained a more grounded aesthetic, it ventured into darker themes. Kuhlmann, who worked on the “weirdest” expansion, Shivering Isles, acknowledged that he has no role in the development of The Elder Scrolls 6 after leaving Bethesda in 2023, stating that he is just as eager as fans to see the new direction the series will take.

Tony Hawk’s Pro Skater 3 and 4 to Remove Controversial Easter Egg in Upcoming Update

Tony Hawk’s Pro Skater 3 + 4 has stirred discussion within the gaming community following the announcement of the removal of a controversial Guitar Hero Easter egg. Released in July, this remake celebrates the return of the beloved skateboarding franchise, developed by Iron Galaxy. The game reimagines the third and fourth installments for modern platforms and allows players to skate with up to eight friends while revisiting classic locations, pulling off incredible combos, and enjoying the expanded Create-A-Skater and Create-A-Park modes. Among its various Easter eggs, the game features characters such as Michelangelo from the Teenage Mutant Ninja Turtles: Mutant Mayhem as unlockable skaters.

However, one particular Easter egg referencing Guitar Hero, found in a trash can within the Waterpark level, has attracted controversy. This level, unlocked by completing objectives from THPS 4 Skate Tour, is one of three new levels featured in the remake, alongside Movie Studio and Pinball. The Waterpark is especially designed for combo enthusiasts, offering a mix of ramps and rides ideal for executing tricks. Iron Galaxy announced the decision to remove the Guitar Hero reference on their official Reddit account, acknowledging the community’s response to the discovery.

The developers expressed their respect for fellow game creators and indicated they would investigate how the Easter egg came to be included in the game. This isn’t the first time the remake has faced scrutiny over game references; an earlier Easter egg involving Bikini Bottom raised eyebrows when it was revealed that access was limited to Deluxe Edition purchasers. As the game’s updates continue, players await the resolution of these controversies.

John Wick Game Set to Be Removed from Online Stores Soon

John Wick Hex, the only official game based on the popular John Wick franchise, will be removed from sale across all storefronts starting July 17, 2025. This announcement comes from its publisher, Big Fan Games.

Developed by the independent British studio Bithell Games, John Wick Hex is a real-time tactical role-playing game that immerses players in the universe of the films. Initially released for PC and macOS in October 2019, it later expanded to consoles such as PS4, Xbox One, and Nintendo Switch in 2020.

In the game, players embody the titular character, John Wick, as they attempt to rescue Winston and Charon from a villain named Hex, voiced by Troy Baker. Notably, actors Ian McShane and Lance Reddick reprise their film roles, adding authenticity to the experience.

Despite being the only official game associated with the franchise, Big Fan Games has announced that it will no longer be available for purchase after the delisting date. However, players who already own John Wick Hex will still have access to it via their digital libraries on PC or console, and physical copies will remain operational.

The publisher did not provide specific reasons for the game’s removal from storefronts, and while it hasn’t reached the popularity of the films, its distinct comic book-inspired art style and engaging storyline have garnered praise, even if some fans critique its action gameplay. Before the delisting, fans can still purchase John Wick Hex for $19.99 on various platforms, including the PlayStation Store and Steam.

Meanwhile, the game has served as a prequel to the films for years, although an upcoming animated film, produced by Keanu Reeves and director Chad Stahelski, will explore Wick’s notorious “impossible task.” Although the game’s removal may disappoint some fans, Lionsgate has confirmed that a new AAA John Wick game is in development, promising more adventures in this thrilling universe in the future.

Popular GTA 4 Mod Receives Significant Update After More Than Ten Years of Inactivity

iCEnhancer, a popular visual modification for Grand Theft Auto 4, has received its first major update in nearly 11 years with the release of version 4.0. Created by Hayssam Keilany, this mod is renowned for substantially enhancing the game’s visual quality, including improvements in lighting, sharper reflections, and overall aesthetics. Originally released in 2008, Grand Theft Auto 4 is celebrated for its immersive storytelling and detailed open world, making it a standout title in the franchise.

The iCEnhancer mod made its debut in 2011, delivering a significant upgrade that brought more realistic lighting, refined textures, and an uplifting atmosphere to Liberty City. However, after the launch of version 3.0 in 2014, Keilany experienced burnout stemming from challenges within the modding community, resulting in the project being halted indefinitely. Four years later, in 2019, he announced his return to the project.

Although initial progress was gradual, the long-awaited version 4.0 was finally launched on July 14, delivering the most substantial update in over a decade. This new version boasts groundbreaking features such as physically-based lighting, enhanced shaders, and significant improvements in fog and cloud rendering that influence the lighting engine. Additionally, it addresses performance optimizations, introduces more realistic skies, and updates glass textures, along with enhanced compatibility with Windows 11.

Keilany has described this release as the most stable and optimized iteration of iCEnhancer yet. The update has generated a positive reception among players, with many expressing gratitude for the effort put into the revival. While discussions about a potential remaster or port of GTA 4 for modern consoles persist, fans remain enthusiastic, especially with the upcoming GTA 6 generating considerable buzz.

Notably, industry speculation points to an important announcement from Take-Two Interactive on August 7 regarding future developments in the series.

How The Witcher 3 Revitalized a Horror Game to Achieve Massive Popularity

Daniel Knight, the creator of the highly praised psychological horror game Phasmophobia, has revealed that a quest in CD Projekt Red’s The Witcher 3 significantly reignited his drive to develop the game, which had nearly been abandoned. Since its launch in 2020, Phasmophobia has sold over 25 million copies worldwide, establishing itself as one of the most successful horror games ever made.

Since its debut, Knight’s co-op horror game has remained in early access, consistently receiving support and updates from developer Kinetic Games. The most recent major update, titled Chronicle, was released in June and involved extensive reworking of several core mechanics.

In an interview with Eurogamer, Knight discussed how a specific side quest in The Witcher 3, called “Devil by the Well,” served as a crucial source of inspiration for him. Knight explained that experiencing this ghost-hunting tutorial quest helped refine the concept of ghost-types and improved the central gameplay loop of Phasmophobia.

At one point, he almost abandoned the project, unsure of its future as a solo developer. However, the motivation he gained from this particular quest encouraged him to resume his efforts in creating the ghost-hunting game he envisioned.

The Devil by the Well quest serves as an introductory contract in The Witcher 3, emphasizing the use of Geralt’s Witcher senses and the Yrden sign. In this quest, players must uncover the nature of a phantom haunting a well in an abandoned village.

By piecing together clues, Geralt identifies the creature as a noonwraith, which allows him to devise a strategy to exorcise it. This investigative aspect of the quest inspired Knight to incorporate similar elements into Phasmophobia.

Looking ahead, fans can anticipate more paranormal adventures with friends in Phasmophobia’s upcoming Horror 2.0 release, scheduled for 2026. Knight has indicated that this update will bring significant changes, although details have been kept under wraps to maintain an element of surprise.

Ready or Not Unveils Significant Update Scheduled for Release in July 2025

The recent update for Ready or Not, titled Los Suenos Stories, has introduced new missions, weapons, and various improvements, while also aligning the PC version with the newly launched console edition. This update has sparked controversy among players, as it includes censorship changes that some in the community have reacted negatively to.

In recent weeks, VOID Interactive, the developer of Ready or Not, has faced significant backlash. Following the announcement of these censorship plans in anticipation of the console edition release, the game experienced a surge of negative reviews on Steam.

Its current rating of “Mostly Negative” reflects a notable level of discontent among players. Despite opposition from certain segments of the PC community, VOID Interactive has proceeded with implementing censorship in the Los Suenos Stories update.

However, this update encompasses more than just adjustments to tone and gore. It enhances the AI for both enemies and companions, making the game feel smarter and more responsive.

Moreover, players can now explore two new missions, “Stolen Valor” and “Hunger Strike,” along with four new weapons and an updated difficulty system. The changes brought by the update hint at a mix of excitement and controversy within the player base.

The addition of new animations, including various SWAT restraining moves and updates to door-kicking and chemlight deployment animations, is also designed to enhance the overall first-person shooter experience. Importantly, VOID Interactive reassures both PC and console gamers that while censorship has been introduced, the game’s core elements of gore and realism remain largely untouched.

With the update now live, opinions seem divided regarding its impact. In the coming days, it will be intriguing to see if the censorship will overshadow the numerous improvements or if players will adapt positively to the changes.