Hideo Kojima has recently shared the most popular features of Death Stranding 2: On the Beach, based on player data collected through the Social Strand System. A month after the game’s release, the renowned game director and producer is celebrating the success of his new title by revealing players’ favorite weapons, vehicles, tools, and more. Launched exclusively for PlayStation 5 on June 26, Death Stranding 2 serves as a sequel to the hit action-adventure game that was nominated for Game of the Year at The Game Awards 2019. The new installment has achieved remarkable acclaim, boasting a 100-percent player rating on OpenCritic and surpassing Clair Obscur: Expedition 33 to become the highest-rated game on the PlayStation Store in early July.
In the months preceding the release of Death Stranding 2, Kojima hinted at ideas for a potential Death Stranding 3. Riding on the success of the latest game, he took to Twitter to share player statistics that highlight the game’s most beloved features. Players have shown a strong preference for equipping the assault rifle above all other weapons, followed by blood grenades and machine guns. For mobility, ladders have emerged as the most commonly used tool, with PCC portable construction devices and container repair spray closely following.
When it comes to transportation, the pickup off-roader reigns supreme, with the tri-cruiser in second place and on-foot travel in third. One of the standout features of Death Stranding 2 is the ability to capture animals and transport them to sanctuaries. Players have primarily rescued kangaroos, with emus and wombats also high on the list. The most constructed structures include zip-lines, generators, and timefall shelters, while signs featuring messages like “SPEED UP,” “YOU GOT THIS!
“, and “KEEP ON KEEPING ON” have been commonly placed throughout the game. Additionally, Kojima revealed that 79 percent of players who completed the game continued to play afterwards, indicating a high replay value. This is promising for fans, especially considering the team faced challenges during development. The continuing excitement post-game may alleviate some of the pressure the team felt throughout the project, encouraging progress on future titles.