EA has announced significant changes to the class and weapons system in the upcoming Battlefield 6. While many details about the game, including its release date and official title, remain undisclosed, the development team has been diligent in providing regular updates aimed at enhancing the player experience. The latest information outlines important modifications to the classes that are a hallmark of the Battlefield series.
The new iteration of EA’s long-standing shooter franchise is shaping up to be the most extensive yet, with four studios—DICE, Criterion, EA Motive, and Ripple Effect—collaborating on the project. The involvement of fans through the closed beta program, known as Battlefield Labs, has also played a crucial role. Although an official reveal is expected in Summer 2025, some significant changes to the game’s framework have already been shared.
In a community update, EA explained its approach to balancing customizable and fixed “class-defining” elements. The aim is to maintain an accessible entry point for players while allowing enough flexibility to accommodate different play styles. Notably, Battlefield 6 will not limit weapons to specific classes; however, each class will have a unique “signature weapon.”
Utilizing these signature weapons will provide specific perks, such as improved sprint-to-shoot times or enhanced hip-fire accuracy. Additionally, every class will feature a non-customizable gadget and a signature trait, granting advantages like explosive damage resistance for Engineers or quicker revives for Support players. The introduction of a new Training system is perhaps the most significant enhancement.
Each class will offer two “Training Paths” that players can unlock during matches, each providing distinct stat bonuses and a one-time-use ability. Choices regarding class loadouts, gadgets, and throwables remain customizable outside of the signature gadget. EA has indicated that player feedback gathered since the launch of Battlefield Labs in March has been instrumental in shaping these changes.
As the Battlefield team works towards finalizing these aspects, it acknowledges the need for further optimizations across all four classes. Therefore, players can expect some differences in the Training Paths and signatures by the game’s launch. With an already hefty development budget of $400 million, EA is clearly prioritizing player feedback to meet expectations.