Resident Evil Requiem Nearly Took a Completely Different Direction in Its Game Design

Resident Evil Requiem, the much-anticipated newest addition to the franchise, is set to return players to Raccoon City on February 27, 2026, for PC, PS5, and Xbox Series X/S. Initially planned as an open-world game featuring multiple protagonists and online co-op gameplay, the final direction of Requiem has taken a more traditional approach. The game was notably highlighted at Summer Game Fest 2025, where it was the last big announcement of the event. In this installment, players will take on the role of Grace Ashcroft, the daughter of Alyssa Ashcroft from Resident Evil Outbreak.

Grace is depicted as a nervous introvert, venturing through Raccoon City three decades after a devastating missile strike. The challenges she faces will include horrifying threats that push her to confront her deepest fears. Despite several design experiments that had the game leaning toward an action-oriented and cooperative style, director Koshi Nakanishi expressed that these directions didn’t align with fan expectations. During a Capcom Spotlight broadcast, it was revealed why beloved character Leon S. Kennedy is not the lead in this game.

Nakanishi described Leon as “a bad match for horror,” highlighting that his character’s demeanor doesn’t lend itself to the fear-driven narrative that Requiem strives for. In contrast, Grace’s fearful nature makes her journey through terror more compelling. Though fans will have to wait until 2026 to experience the game, excitement is already building, evidenced by over a million wishlists added. Players can expect a horror experience that allows for switching between first and third-person perspectives while staying true to the franchise’s roots.

Capcom assures fans of a single-player and offline experience, catering to the expectations of long-time residents of the Resident Evil universe.

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