Borderlands 4’s Creative Director, Graeme Tiggins, has announced that the new installment in the popular looter-shooter series will not include Mayhem Modifiers. Tiggins has expressed his disappointment with this mechanic, describing it as adding “little wrinkles to enemies” without introducing truly punishing effects.
This decision signals a significant shift for the franchise as it moves forward. The upcoming Borderlands game will introduce several changes aimed at enhancing the overall experience.
One of the most notable new features is the “ordinance” system for grenades and heavy weapons, which will move away from the traditional reliance on ammunition. Additionally, players can expect a new planet to explore, as well as an adjustment to the drop rates for in-game weapons and gear, making it more challenging to obtain Legendary items.
Borderlands 4 aims to excite fans with several updates, including early gameplay teasers. The Gameplay Deep Dive trailer showcased two of the new Vault Hunters, Vex the Siren and Rafa the Exo-Soldier, giving players a glimpse of their unique abilities.
While fans were accustomed to the various modifiers present in Borderlands 3’s Mayhem Mode, which ramped up difficulty with different enemy attributes and offered exclusive gear, Tiggins’ comments indicate that a new approach will be taken to ensure engaging combat. In addition to gameplay changes, Gearbox is set to unveil a fresh storyline, transporting players away from Pandora to the war-torn world of Kairos.
The new antagonist, The Timekeeper, will play a pivotal role in the game’s narrative as players seek to conquer this new realm. Borderlands 4 is set to launch on September 12, promising a wealth of content and innovations that aim to satisfy both seasoned players and newcomers alike.