Gamers are expressing a desire for the return of subcategories in Oblivion Remastered’s item menu for improved organization. The remastered version, released unexpectedly earlier this week after much speculation, has already gained significant popularity, with over four million players engaging with the game. While it features enhanced visuals created in Unreal Engine 5, many fans of the original 2006 title feel that some changes, particularly in the user interface (UI), have not been beneficial.
One notable aspect that has been missed is the categorization of items. In the original Oblivion, players could sort items by type, making it easier to locate specific goods. For instance, players could differentiate between alchemical apparatus and potions, streamlining usability.
However, in the remastered edition, all items are grouped together on the same page, leading to frustrations among players who find it more time-consuming to navigate. A post by an Elder Scrolls fan on social media highlighting this issue garnered over 3,800 upvotes, with many agreeing that reintroducing subcategories would enhance the game’s experience. Alongside these organizational concerns, players are also facing several bugs, including a significant issue in The Battle for Castle Kvatch quest, where Savlian Matius fails to recognize that enemies have been defeated.
Additionally, some Xbox Series X/S and PC users have reported losing their saved games, which has caused major disruptions, particularly for those who invested considerable time into their gameplay. Bethesda is aware of these concerns and is actively working on updates to address these bugs. A recent hotfix was released; however, it inadvertently caused new issues, such as preventing certain PC gamers from enabling DLSS upscaling.
Fans remain hopeful that these problems will be resolved so they can fully enjoy Oblivion Remastered in an optimal state.