Game director Hyungjun Kim is focused on enhancing communication with players of InZOI through more consistent updates and live streaming sessions. Following a successful launch, the game experienced a decline in player numbers as some found the gameplay lacking in depth.
Although InZOI has exciting developments on the horizon, it appears that a departure from Early Access is still a distant goal. InZOI’s Early Access release in March 2025 was initially met with enthusiasm, as it sold over a million copies within just a week.
There was significant anticipation surrounding InZOI, as many were eager to see if Krafton could create a true rival to The Sims. Despite the stellar sales figures, it became evident that the gameplay may not meet the expectations of all players.
While being in Early Access grants the developers time to refine the game, there is a clear long-term expectation for a more enriched gameplay experience. Hyungjun Kim addressed the community via the game’s Discord server, indicating that his team would share “thoughts and reflections on the development of InZOI” that go beyond mere concerns.
This initiative aims to include feedback, suggestions, and future plans. Additionally, he confirmed that the team would release a list of known issues each month and host regular live streams, providing previews and live Q&A sessions leading up to new content releases.
As the player base faces recent declines, Kim’s commitment to more open communication might help rekindle interest. While many players have not abandoned InZOI entirely, they seem to be holding out for a more comprehensive gaming experience.
In the meantime, fans can explore the content roadmap to see what Krafton has planned in the coming months. The development process remains underway, and the transition out of Early Access is anticipated but currently without a defined timeline.